Medieval Engineers
RoM Alpha (Core)
กำลังแสดง 11-20 จาก 70 รายการ
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อัปเดต: 24 ต.ค. 2019 @ 10: 39am

อัปเดต: 23 ต.ค. 2019 @ 8: 31pm

Made adjustments to the Well and Masonry Block

อัปเดต: 22 ต.ค. 2019 @ 6: 02pm

อัปเดต: 22 ต.ค. 2019 @ 12: 36pm

Adjusted raw-food (berries etc) to have less of an effect on Vigor
0.02 --> 0.002 per second for 10 seconds giving .02 instead of .2

Drink Vigor adjusted from 0.04 --> 0.02 (balance)

I'm assuming people will eat hundreds of berries which will provide an exploitation of the vigor system.

Additionally, I showed visually that vigor is lowering or increasing based on negative/positive stat. (It'll show up as green or red) This should help make the system more intuitive.

อัปเดต: 21 ต.ค. 2019 @ 10: 34pm

Updated Langenmosen's Market Stands (No-longer Placeholder)
- New Lumber Market Stand that includes a NPC
- New Food Market Stand that includes a NPC
- New General Goods Market Stand that includes a NPC

อัปเดต: 6 ต.ค. 2019 @ 7: 58am

- NPC's now spawn correctly

- Cult of the Rotting now shows up

อัปเดต: 5 ต.ค. 2019 @ 11: 30pm

Fixed issues with well, torch, and hitboxes for many blocks

อัปเดต: 4 ต.ค. 2019 @ 9: 52am

อัปเดต: 1 ต.ค. 2019 @ 4: 07pm

Actually fixed issues with items not being craftable with sticks

อัปเดต: 29 ก.ย. 2019 @ 7: 11pm

Fixed Tools not being craftable with any stick