Medieval Engineers

Medieval Engineers

RoM Alpha (Core)
Mostrando 11-20 de 70 aportaciones
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Actualización: 24 OCT 2019 a las 10:39

Actualización: 23 OCT 2019 a las 20:31

Made adjustments to the Well and Masonry Block

Actualización: 22 OCT 2019 a las 18:02

Actualización: 22 OCT 2019 a las 12:36

Adjusted raw-food (berries etc) to have less of an effect on Vigor
0.02 --> 0.002 per second for 10 seconds giving .02 instead of .2

Drink Vigor adjusted from 0.04 --> 0.02 (balance)

I'm assuming people will eat hundreds of berries which will provide an exploitation of the vigor system.

Additionally, I showed visually that vigor is lowering or increasing based on negative/positive stat. (It'll show up as green or red) This should help make the system more intuitive.

Actualización: 21 OCT 2019 a las 22:34

Updated Langenmosen's Market Stands (No-longer Placeholder)
- New Lumber Market Stand that includes a NPC
- New Food Market Stand that includes a NPC
- New General Goods Market Stand that includes a NPC

Actualización: 6 OCT 2019 a las 7:58

- NPC's now spawn correctly

- Cult of the Rotting now shows up

Actualización: 5 OCT 2019 a las 23:30

Fixed issues with well, torch, and hitboxes for many blocks

Actualización: 4 OCT 2019 a las 9:52

Actualización: 1 OCT 2019 a las 16:07

Actually fixed issues with items not being craftable with sticks

Actualización: 29 SEP 2019 a las 19:11

Fixed Tools not being craftable with any stick