Medieval Engineers

Medieval Engineers

RoM Alpha (Core)
Showing 11-20 of 70 entries
< 1  2  3  4  5  6  7 >
Update: Oct 24, 2019 @ 10:39am

Update: Oct 23, 2019 @ 8:31pm

Made adjustments to the Well and Masonry Block

Update: Oct 22, 2019 @ 6:02pm

Update: Oct 22, 2019 @ 12:36pm

Adjusted raw-food (berries etc) to have less of an effect on Vigor
0.02 --> 0.002 per second for 10 seconds giving .02 instead of .2

Drink Vigor adjusted from 0.04 --> 0.02 (balance)

I'm assuming people will eat hundreds of berries which will provide an exploitation of the vigor system.

Additionally, I showed visually that vigor is lowering or increasing based on negative/positive stat. (It'll show up as green or red) This should help make the system more intuitive.

Update: Oct 21, 2019 @ 10:34pm

Updated Langenmosen's Market Stands (No-longer Placeholder)
- New Lumber Market Stand that includes a NPC
- New Food Market Stand that includes a NPC
- New General Goods Market Stand that includes a NPC

Update: Oct 6, 2019 @ 7:58am

- NPC's now spawn correctly

- Cult of the Rotting now shows up

Update: Oct 5, 2019 @ 11:30pm

Fixed issues with well, torch, and hitboxes for many blocks

Update: Oct 4, 2019 @ 9:52am

Update: Oct 1, 2019 @ 4:07pm

Actually fixed issues with items not being craftable with sticks

Update: Sep 29, 2019 @ 7:11pm

Fixed Tools not being craftable with any stick