XCOM 2
Restored SITREPs
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更新于:2022 年 2 月 11 日 上午 11:19

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

更新于:2020 年 8 月 10 日 上午 8:15

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

更新于:2019 年 8 月 17 日 上午 7:12

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

更新于:2018 年 8 月 20 日 下午 6:19

Added restrictions to what mission types Chemical Leak can be used on.

更新于:2018 年 7 月 1 日 下午 6:52

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

更新于:2018 年 4 月 16 日 下午 4:17

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

更新于:2018 年 1 月 28 日 上午 1:25

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

更新于:2017 年 9 月 18 日 下午 6:02

Fixed Black Ops and Ambush.

更新于:2017 年 9 月 17 日 上午 1:04

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

更新于:2017 年 9 月 7 日 下午 1:10

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.