XCOM 2
Restored SITREPs
17 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 11 Şub 2022 @ 11:19

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

Güncelleme: 10 Ağu 2020 @ 8:15

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

Güncelleme: 17 Ağu 2019 @ 7:12

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

Güncelleme: 20 Ağu 2018 @ 18:19

Added restrictions to what mission types Chemical Leak can be used on.

Güncelleme: 1 Tem 2018 @ 18:52

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

Güncelleme: 16 Nis 2018 @ 16:17

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

Güncelleme: 28 Oca 2018 @ 1:25

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

Güncelleme: 18 Eyl 2017 @ 18:02

Fixed Black Ops and Ambush.

Güncelleme: 17 Eyl 2017 @ 1:04

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

Güncelleme: 7 Eyl 2017 @ 13:10

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.