XCOM 2
Restored SITREPs
Hiển thị 1-10 trong 17 mục
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Cập nhật: 11 Thg02, 2022 @ 11:19am

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

Cập nhật: 10 Thg08, 2020 @ 8:15am

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

Cập nhật: 17 Thg08, 2019 @ 7:12am

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

Cập nhật: 20 Thg08, 2018 @ 6:19pm

Added restrictions to what mission types Chemical Leak can be used on.

Cập nhật: 1 Thg07, 2018 @ 6:52pm

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

Cập nhật: 16 Thg04, 2018 @ 4:17pm

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

Cập nhật: 28 Thg01, 2018 @ 1:25am

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

Cập nhật: 18 Thg09, 2017 @ 6:02pm

Fixed Black Ops and Ambush.

Cập nhật: 17 Thg09, 2017 @ 1:04am

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

Cập nhật: 7 Thg09, 2017 @ 1:10pm

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.