XCOM 2
Restored SITREPs
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更新: 2022年2月11日 @ 11時19分

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

更新: 2020年8月10日 @ 8時15分

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

更新: 2019年8月17日 @ 7時12分

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

更新: 2018年8月20日 @ 18時19分

Added restrictions to what mission types Chemical Leak can be used on.

更新: 2018年7月1日 @ 18時52分

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

更新: 2018年4月16日 @ 16時17分

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

更新: 2018年1月28日 @ 1時25分

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

更新: 2017年9月18日 @ 18時02分

Fixed Black Ops and Ambush.

更新: 2017年9月17日 @ 1時04分

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

更新: 2017年9月7日 @ 13時10分

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.