XCOM 2
Restored SITREPs
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Actualización: 11 FEB 2022 a las 11:19 a. m.

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

Actualización: 10 AGO 2020 a las 8:15 a. m.

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

Actualización: 17 AGO 2019 a las 7:12 a. m.

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

Actualización: 20 AGO 2018 a las 6:19 p. m.

Added restrictions to what mission types Chemical Leak can be used on.

Actualización: 1 JUL 2018 a las 6:52 p. m.

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

Actualización: 16 ABR 2018 a las 4:17 p. m.

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

Actualización: 28 ENE 2018 a las 1:25 a. m.

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

Actualización: 18 SEP 2017 a las 6:02 p. m.

Fixed Black Ops and Ambush.

Actualización: 17 SEP 2017 a las 1:04 a. m.

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

Actualización: 7 SEP 2017 a las 1:10 p. m.

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.