XCOM 2
Restored SITREPs
17개 중 1~10개 표시 중
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업데이트: 2022년 2월 11일 오전 11시 19분

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

업데이트: 2020년 8월 10일 오전 8시 15분

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

업데이트: 2019년 8월 17일 오전 7시 12분

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

업데이트: 2018년 8월 20일 오후 6시 19분

Added restrictions to what mission types Chemical Leak can be used on.

업데이트: 2018년 7월 1일 오후 6시 52분

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

업데이트: 2018년 4월 16일 오후 4시 17분

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

업데이트: 2018년 1월 28일 오전 1시 25분

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

업데이트: 2017년 9월 18일 오후 6시 02분

Fixed Black Ops and Ambush.

업데이트: 2017년 9월 17일 오전 1시 04분

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

업데이트: 2017년 9월 7일 오후 1시 10분

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.