XCOM 2
Restored SITREPs
Näytetään 1–10 / 17
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Päivitys: 11.2.2022 klo 11.19

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

Päivitys: 10.8.2020 klo 8.15

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

Päivitys: 17.8.2019 klo 7.12

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

Päivitys: 20.8.2018 klo 18.19

Added restrictions to what mission types Chemical Leak can be used on.

Päivitys: 1.7.2018 klo 18.52

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

Päivitys: 16.4.2018 klo 16.17

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

Päivitys: 28.1.2018 klo 1.25

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

Päivitys: 18.9.2017 klo 18.02

Fixed Black Ops and Ambush.

Päivitys: 17.9.2017 klo 1.04

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

Päivitys: 7.9.2017 klo 13.10

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.