XCOM 2
Restored SITREPs
1–10 из 17
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Обновление: 11 фев. 2022 г. в 11:19

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

Обновление: 10 авг. 2020 г. в 8:15

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

Обновление: 17 авг. 2019 г. в 7:12

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

Обновление: 20 авг. 2018 г. в 18:19

Added restrictions to what mission types Chemical Leak can be used on.

Обновление: 1 июл. 2018 г. в 18:52

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

Обновление: 16 апр. 2018 г. в 16:17

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

Обновление: 28 янв. 2018 г. в 1:25

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

Обновление: 18 сен. 2017 г. в 18:02

Fixed Black Ops and Ambush.

Обновление: 17 сен. 2017 г. в 1:04

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

Обновление: 7 сен. 2017 г. в 13:10

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.