XCOM 2
Restored SITREPs
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Mis à jour le : 11 févr. 2022 à 11h19

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

Mis à jour le : 10 aout 2020 à 8h15

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

Mis à jour le : 17 aout 2019 à 7h12

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

Mis à jour le : 20 aout 2018 à 18h19

Added restrictions to what mission types Chemical Leak can be used on.

Mis à jour le : 1 juil. 2018 à 18h52

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

Mis à jour le : 16 avr. 2018 à 16h17

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

Mis à jour le : 28 janv. 2018 à 1h25

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

Mis à jour le : 18 sept. 2017 à 18h02

Fixed Black Ops and Ambush.

Mis à jour le : 17 sept. 2017 à 1h04

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

Mis à jour le : 7 sept. 2017 à 13h10

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.