XCOM 2
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Operators vs. Aliens - Light Edition (In Alpha)
   
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描述
THIS IS AN IN-PROGRESS MOD. IT IS CURRENTLY LACKING A FULL DESCRIPTION OR CHANGELOG, IS BUGGY, AND IS STILL MISSING CERTAIN FEATURES. IF THIS IS YOUR FIRST TIME LEARNING ABOUT THIS MOD, READ THE DESCRIPTION CAREFULLY!

This mod is ONLY balanced for Legend right now. I'll work on balancing it for other difficulties in the future if there's interest.

Operators vs. Aliens is a very big collection. I highly reccomend using the community alternative mod launcher to speed up your load times and make managing the mods so much easier: https://github.com/X2CommunityCore/xcom2-launcher

This collection includes the core mod for the Operators vs. Aliens overhaul. On its own, it bundles a few smaller things, but its main purpose is to provide the entire range of custom configs for all the mods used in the complete Operators vs. Aliens collection.

For compatability, ensure that you are ONLY running the mods listed in the collection. If you run anything else, I can't guarantee this modset will work or make sense.

If you can't afford the filesize or number of mods included in the complete collection, this is the lighter modlist. This version has almost no cosmetics or nice-to-have addons, no extra maps, nothing - it's very barebones, and I don't reccomend it, but the option is here for people who need it.

You can find the full collection complete with all the bells, whistles and cosmetics here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1931824165

As for the changes made by this mod and by the Operators vs. Aliens overhaul, I will include a full description and changelog in the next day or so. However, right now, I just want to get this mod onto the workshop without any more delay so that people can finally start to test and play it for themselves.

It's worth noting that this mod is still not quite feature-complete - most notably, though I have played a full campaign of this experience personally, it depended on me observing some house rules and ignoring some rough edges.
Here's an example - there will be a bunch of extra weapons in the XCOM armory, but you're not meant to use most of them, as only a few have been balanced for intended use and the rest are just pending being removed from the armory UI.

As a result, this mod is currently only really for people already familiar with it and its concept and how its meant to be played. In the next few days I'll be adding more to this mod so that there are no house rules necessary and everything's baked in - however, if you already know what Operators vs. Aliens is and you've been waiting to play it, this mod and collection should give you everything you need to start playing right now.

You can find the start of my own Operators vs. Aliens campaign here: https://youtu.be/B_2Wy958A1w

All the house rules I remember so far:
Legend difficulty only
Enable Time Turner, Precision Explosives and Alternate Bleedout Mechanics in the Advanced Options view when you're starting your campaign
No weapon attachments
No wounded SPARKs on missions, unless the mission also allows wounded XCOM soldiers to deploy
No taking extra training center perks on the Operator class until they've hit Colonel
The SPARK utility slot is for the SPARK launchers only
Disposable Launchers take 2 slots - if you take a Disposable, don't take a second item
The only XCOM soldier class you should have access to is Operators. The only other classes you should be using are Psi Operatives, SPARKs and Heroes (Skirmishers, Reapers and Templars) - if you find a way to accidentally get other XCOM soldier classes, it's a bug.

Perhaps most importantly, until I properly blacklist them, don't use all the different weapon variants in armory - the weapons you should be using are:
Assault Rifle, Cannon, Shotgun, Sniper Rifle, USP 45, UMP 45, Combat Knife, Sawn-off Shotgun, Holo-targeter (It's a tool to provide a lock for Lock-on rockets later on), Bullpup, Vektor Rifle, Templar Gauntlets, Templar Autopistol, Templar Ballistic Shield, SPARK Rifle, SPARK Launchers (Normal and Support versions)
If you're using any of the other weapon variants than these or their upgraded versions, you're probably using a weapon that wasn't properly balanced for this modset and will be removed soon. Be advised!

I also play this campaign with some custom evac rules - I'm looking at adding a mod to make them real, but until then, they are:
Place EVAC wherever you want it, then roll a 1d3 and add 2 to the result. This is how many turns have to pass until you are allowed to use EVAC.
EVAC lasts for 3 full turns after it's placed, then Firebrand has to leave and come back. Roll a 1d3 and add 2 to the result. This is how many turns have to pass until you are allowed to call in EVAC again and restart this procedure.

--------------------------------------

Thanks to E3245, who did all the work to create this core mod and move all the configs into it so that Operators vs. Aliens could be released onto the workshop. Without them, this wouldn't be possible and this mod wouldn't exist!

E3245 is a very talented modder, and they have a Patreon - go check them out here: https://www.patreon.com/E3245

Thanks to E3245, Iridar, NotSoLoneWolf and bountygiver for all the help they gave me creating this overhaul and beyond. They've provided me with so many custom mods and so much help, and I wouldn't have been able to do anything without them.

E3245 is a very talented modder, and they have a Patreon - go check them out here: https://www.patreon.com/E3245
You can also visit Iridar's patreon, where he uses his considerable talents to make tons of new innovative mods over at https://www.patreon.com/Iridar
项目 (139)
ADVENT Future Complete AI Pack
创建者: Juravis
ADVENT Future Complete AI Pack is a complete rework of the base game AI. The goal of the mod is to make enemies as smart as possible and to provide extra challenge to players who find the base game AI too simple. This pack covers the entire ADVENT troops, ...
AP Grenades Redux
创建者: RealityMachina
Adds in anti-personnel grenades that obey cover rules with their explosions, but have bigger explosions radii to compensate. AP Grenades will auto-upgrade to Alloy Grenades when you research Plasma Grenades, ala Frag to Plasma. The default stats for AP Gre...
Bigger SPARK punches
创建者: -bg-
Increases the knockback distance and environmental destruction of SPARK punches, resembling the power of EW Mec kinetic strikes. Does not increase Strike attack damage. TODO: - Environment targeting when standing still (this is kind of different so it is n...
Blessings of the Elders AI Pack
创建者: Juravis
Blessings of the Elders AI Pack is a complete rework of the base game AI. The goal of the mod is to make enemies as smart as possible and to provide extra challenge to players who find the base game AI too simple. This pack covers the entire Alien troops. ...
Chosen Dark Events Fix
创建者: RealityMachina
Dark Events related to the Chosen will no longer fire if you killed them all. The Loyalty Among Thieves events already do this, this is just me finishing it up. Due to how Dark Events work, this will most likely require a new campaign to take effect....
Chosen Hunter Sniper 2 AP
创建者: Juravis
Transforms the Darklance into a real sniper rifle. It takes 2 Action Points to operate. This was part of my Wrath of the Chosen AI pack, I've split it due to the controversial nature of the change. -= XCOM =- The damage has been increased to compensate. He...
Chosen No Forced Bleedout Tweak
创建者: Charmed
In case you haven't noticed, the Chosen very rarely (if ever?) kill your soldiers. This is because their attacks are forced to bleedout instead. This mod changes the Chosen so that their attacks can outright kill soldiers, rather than being sending them to...
Daddy Bradford
创建者: primebie1
Renames Bradford/Central to Daddy in talking heads. Now with more names! (like was planned a year ago, whoops!)...
Defense Matrix Sabotage Fix
创建者: RealityMachina
the Defense Matrix is supposed to lower the chances of the Chosen action Sabotage from successfully working. So of course the vanilla code never calls upon XComHQ.SabotageChanceModifier. This fixes that, letting the Defence Matrix properly lower the chance...
Disable Any Class Wotc
创建者: Divine Lucubration
Vanilla (non-WotC) version: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=656267587 Disable Any Class What this mod does: - Prevents disabled classes from being selected by unit promitions, mission rewards, the resistance headquarters or the black ...
Diverse Alien Pods WOTC
创建者: Ginger
Allows alien pods to roll multiple different types of followers. In vanilla, pods led by an alien only roll once to determine what follower they have, and then the rest of the group is filled out with copies of that same follower. Pods led by ADVENT roll o...
DLC Breakthroughs Support
创建者: RealityMachina
Lets SPARK rifles have the upgrades of cannon-based breakthroughs, and has Alien Ruler Armours be affected by the relevant light/heavy armor breakthroughs. If you don't have both DLCs, the mod will work fine with just one of them....
Evac Now
创建者: michiakig
This mod renders the evac zone target in yellow instead of blue if there are any soldiers who cannot reach the selected area this turn. It doesn't prevent you from placing the evac zone, it only appears in a different color so you don't have to count tiles...
Ever Vigilant Bugfixes WOTC
创建者: Juravis
Units that have not been revealed to XCOM (activated) will no longer use Overwatch. Solves a myriad of problems including units in the fog of war who have not been engaged showing up flyover text, giving you their exact position. This mod is only useful if...
Everyone Gets Hunker Down WOTC
创建者: Juravis
Gives the Hunker Down ability to all coverable units in game. That's it. -= LIST OF UNITS / CUSTOMIZATION =- Affects (Configurable in INI file): C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1541012085\Config\XComAllowedUnitsNames.INI 0="A...
Free Camera Rotation
创建者: wasteland_ghost
Confirmed to work with WotC, for more info see below... DESCRIPTION: 1. Sets default rotation angle to 45 degrees. 2. Enables free camera rotation while holding down Q and E keys (in analog mode, see hotkeys). 3. Enables free camera zoom while holding down...
Hunker Down Flanking Fix WOTC
创建者: Juravis
There is a bug in game where flanking a Hunker Downed unit still provides that unit the Defense bonus. This fixes it, it gives you a bonus equal to that Defense bonus to hit if you are flanking the unit. Any ability that uses StandardAim and StandardMelee ...
Increased Cover Bonus (WotC)
创建者: CastledCard
Increases how much defense high cover and low cover offers. The cover numbers are exactly the same as Long War's defense in cover. |Vanilla| Low cover: 20 High cover: 40 |Modded| Low cover: 30 defense High cover: 45 defense https://i.imgur.com/fVVaDCS.gif/...
Infinite Medkits Flashbangs and Smoke Grenades
创建者: ShunBrokuSatsu
A simple mod that makes medkits, flashbang and smoke grenades infinite items. This is a mod that I created for personal balance reasons as I am trying to balance things out similar to LW2 style but decided to put for anyone who might be curious to try. Als...
Instant Avenger Menus - WotC
创建者: BlueRaja
Makes all transitions in the Avenger instant + other time savers. Creates a much smoother experience, particularly on lower framerates. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Changes: All transi...
Ketaros 2D Package
创建者: Ketaros
ATTENTION PLAYERS: This mod doesn't do anything by itself! This is a Package of 2D Artworks following the game theme/style correctly for Modders use it. Yeah, most of the modders are great programmers and not "skilled" on 2D art. I am the extreme opposite....
Landed UFOs From Day 1 WOTC
创建者: Juravis
Supply Raids can be UFO landings, whether you completed the Avenger Defense mission or not. The base game requires you complete the Avenger Defense mission before encountering ANY landed UFOs. -= OVERRIDES =- This mod overrides the CreateSupplyRaid functio...
Lost Bladestorm
创建者: michiakig
This mod gives the Bladestorm ability to all Lost. It does not equip them with swords, it just gives them a Bladestorm reaction attack using their normal melee attack. I got the idea from a suggestion on the /r/xcom2mods subreddit by Cryptix123 https://www...
Lucubrations Infantry Class Wotc
创建者: Divine Lucubration
Vanilla (Non-WotC) Version: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=632648555 Adds an Infantry class to the game with many new abilities. The Infantry class is a basic rifleman class styled after its namesake from the original Long War mod. I...
Lucubrations Sniper Class Wotc
创建者: Divine Lucubration
Vanilla (Non-WotC) Version: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=658531225 The Sniper is a highly-trained specialist unit, capable of precision marksmanship at incredible range and special tactics designed to give the Sniper an edge on the...
[WOTC] Mechatronic Warfare: Beaglerush Edition
创建者: NotSoLoneWolf
Everything's coming up beags! This is an addon mod for MW which makes a few tweaks requested by the beagle himself. If you don't like some of these, you can individually enable or disable them from config. Except for repair kits, those are always on. Just ...
Merciful Advent
创建者: -bg-
Make Advent no longer kill all your bleeding out soldiers when you evacuate from a mission. Now bleeding out soldiers left behind will be stabalized and captured instead. Known Issue: Those soldiers will still be counted towards soldiers killed in the miss...
Missing Packages Fix + Resource
创建者: ∑3245
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC. This will be required ...
More Effective Blast Padding
创建者: RealityMachina
Makes explosions from cars and other destructible objects (think gas tanks) be affected by blast padding. Should work in any situation except when loading into a tactical mission (you will need to complete the mission before it'll take effect.)...
New Chosen Traits
创建者: HoneyTheYellowBear
This Mod introduces new traits for the chosen! Traits can be deselected by commenting them out in XComGameData. The Traits are as follows: ----------------------Strengths---------------------- Toxic Personality: Chosen attacks cause poisoning. Fiery Dispos...
Phantom Evac
创建者: RealityMachina
Inspired by Phantom Doctrine, Phantom Evac lets your soldiers evacuate unconscious soldiers without needing to carry them...as long as you get to the evac zone first. Details The mod adds in a secondary ability to the standard Evac ability, Assisted Evac. ...
Pistols Get PistolStandardShot
创建者: Juravis
This mod is for INI editors (modders). Use it as a prerequisite to your own INI compilation. I made it for WOTC, but its technically compatible with any XCOM 2 version, but I will only support WOTC configurations. -= USAGE=- It allows you to: - Add Pistols...
Pyrrhic Victories
创建者: RealityMachina
Allow for missions to be considered successful, even if you had to evac or otherwise lose all operatives in a mission. The game will also properly track victories and losses under this system, and shouldn't play the wrong music or use the wrong UI elements...
Rapid Fire Reverted
创建者: kregano
This mod removes the unmentioned 5 turn cooldown from Rapid Fire, making it the same as vanilla XCOM 2's implementation. If you like this, check out some of my other mods: -Pistols Rebalanced - feel pistols are too weak to be of value? Try this out! Has ex...
Restored Chosen Traits
创建者: RealityMachina
Restores some cut Chosen Strengths and Weaknesses. These will be added to the pool of randomly selected abilities. Specifically: Strengths Mark - Chosen attacks now holotarget their targets. Beyond Earth - Chosen is now immune to environmental effects such...
Reward Decks Refresher
创建者: -bg-
Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first t...
Ruler Nerf Nerf
创建者: RealityMachina
Adds in an exception to the LOS requirement for rulers in War of the Chosen: if they take any damage from XCOM (excluding abilities that retain concealment or were free actions), even from a out of sight sniper, they will gain an action point instead of ju...
Sectopod Stance Bonuses WOTC
创建者: Juravis
Sectopods now have two modes. STANDING: +10 Aim No mobility penalty CROUCHING: +20 Defense -2 Mobility Sectopods can only switch at the start of a turn. The switch is permanent for the turn. Switching stances costs an Action Point but doesnt end the turn. ...
Sensor Fences
创建者: Tweevle
ADVENT holographic fences now light up the environment and traversing them breaks concealment. This has just been tested with WOTC but I'm not sure if there's a reason it wouldn't work with Vanilla as well. Replaces the ADVENT "FenceCap" blueprints and Adv...
Skulljack Feedback Fix
创建者: -bg-
Currently, there's a bug with skullmine feedback that causes the unit affected by the feedback to take damage EVERY TIME a hack occurs, no matter who performs the hack or whether the hack succeed or failed. This mod fixes that so the feedback damage only o...
Smooth Scrolling
创建者: robojumper
Makes scrolling smooth. Everywhere. Sorry for poop gif quality, there's a 1MB limit. Overrides: UIScrollbar. Incompatible with my Capped Scrolling Speed. You should switch to this one, it has that functionality included....
SPARK Launchers Redux
创建者: RealityMachina
Tired of being shot at from beyond LOS by enemies? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs) XCOM...
Spectre Vanish Fix
创建者: dot
Now Spectre reveals himself when shooting. On the XCOM2 wiki you can read that Spectre is being revealed when using any non-movement action. Which was not true, but with this mod it becomes a reality. Compatibility This should be compatible with everything...
Stop Suppressing The Lost AI Fix
创建者: Juravis
- The Lost will no longer be considered targets for Suppression - The Lost will no longer be considered targets for Mark Target - The Lost are no longer valid Tongue Grab targets. - The Lost are no longer valid targets for Stasis. - Incapacitated targets (...
Stop Wasting My Time - WotC
创建者: BlueRaja
Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Combat changes: Removed 1-2 second pause after: Sh...
Stronger Templar Parry
创建者: -bg-
Allow templar to not waste the parry on missed shots. This is totally not balanced for vanilla where parry is strong, this is meant for mod lists that greatly increases enemy numbers so parry seems useless against the amount of gunfire coming through. You ...
SWR Alien Range Bonus WotC
创建者: Mertius
Alien Range Bonus, but for WotC. Vanilla: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=626218821 ***Notes*** Second Wave Remastered. The first in a series of small tweaks and bonuses in the vein of the old Second Wave options. This particular one ...
Tracking Shot Defence
创建者: RealityMachina
Hunker Down (and other defensive abilties) actually do something against the Hunter Chosen's Tracking Shot. Specifically, Tracking Shot by default has the "deadeye" (this is the internal name for it) to hit calculation, which means it always hits. (And thu...
Upcoming Events [WotC]
创建者: Rilne
Upcoming Events in Hours updated for WotC. This is a rough update of Upcoming Events in Hours for War of The Chosen. Above a threshold of hours set in XComEventHours.ini (default 48), days will be listed (rounded up). Below, the number of hours left is lis...
View Locked Skills - Wotc
创建者: Toxic Frog
Makes skills / perks / aptitudes from higher ranks visibles. By default, XCOM random skills remains hidden (a button allows to show them if you want to). Depends on " New Promotion Screen by Default" mod. No class overriden....
WotC Ballistic Shields
创建者: Musashi
Balistic Shields Update june 2021: now features shields for sparks (thanks to Iridar and Claus) This mods adds three tiers of ballistic shields as secondary items. From the default classes rangers and specialists and from Musashis classes the samurai, spec...
WotC Enhanced AoE Preview
创建者: Harwin
Shows actual damage preview on targets as if you were using a single target ability. For AOE that does no damage (flashbang grenade, for instance), the health bars will still be brightly lit on targets within the AOE, so it is easy to tell whom you will hi...
WOTC Show Enemies and Terrain on Mission Planning
创建者: sebkulu
WOTC Show Enemies and Terrain on Mission Planning --------------------------Quick note about updating enemy groups and icons-------------------------- I think I've set up most of enemy groups added by main enemies mods around. I won't be adding them endles...
WotC TacFor Class Pack
创建者: James
WotC TacFor Class Pack This mod is the successor to my first mod Tactical Force which added four custom classes to the original XCOM 2. TacFor now adds four hopefully much improved classes for WotC. The four classes are the Havoc, Guardian, Pathfinder and ...
WotC Tactical X4
创建者: Musashi
Adds remotely triggered C4, X4 and E4 explosives Revamped for War of the Chosen. You can now throw the explosive a bit. This mod adds three tiers of composite explosives: C4 Damage 2-7 Shred 1 Pierce 0 Radius 4 Medium environmental damage Requirements: Sta...
WotC: "Increase Combat Intelligence" for everyone
创建者: robojumper
There are covert actions that allow you to improve combat intelligence for soldiers... except for hero classes, who ironically need them the most. This mod allows resistance heroes on these, so you don't have to burn your Skirmisher when he doesn't have go...
WotC: robojumper's Squad Select
创建者: robojumper
My personal take on a Squad Select Screen! Completely built from the ground up! Features: User Interface for more than 6 soldiers. How many? There's no limit! Scroll or Drag&Drop. More intuitive with built-in overview! More information: PCS', Health, Abili...
WotC: Show GTS Class Counts
创建者: robojumper
Shows the soldier count for each class when deciding what class to train a soldier as in the GTS. As a bonus, also Personnel screens show that info. The numbers shown are "Total (Available)". Because I can never remember what class I wanted to train. You m...
Wrath of the Chosen AI Pack
创建者: Juravis
An unchained AI for the Chosen. As usual, this also includes some gameplay changes to accomodate balance and smarten up the AI. Please note that this AI is unfair in a sense, it is considered a difficulty mod. It does not cheat however. -= ALL CHOSEN =- - ...
X2WOTCCommunityHighlander v1.30.4
创建者: X2CommunityCore
What is Highlander? Highlander replaces a big portion of the game's code in order to make it more moddable and mod-compatible, as well as fix a lot of bugs. As implied by the name, only one Highlander mod can be used at a time. Hence, the Highlander tries ...
Yet Another F1
创建者: robojumper
This mod is compatible with War of the Chosen. The Alternative Mod Launcher may be required to enable it for WotC. Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs! How ...
[WOTC Only] Move End Interrupt Fix
创建者: -bg-
Fix a behaviour where if a unit with a move end ability is unable to use the ability midway through the movement, it gets the action points refunded, this fix makes it so the unit will continue the movement path and whiff the ability in the end while still...
[WotC+Classic] Reliable Smoke
创建者: Anisotropic
Works with War of the Chosen, but also works with vanilla. Ever lost soldiers to the smoke grenade's buggy UI? Not anymore! Now you can go back to blaming yourself again. This mod fixes smoke grenades' LOS calculations so that you can rely on them in comba...
[WOTC] A Better Ghost
创建者: Udaya
The Templar's "Ghost" ability is quite incredible. Being able to spawn a psionic duplicate of your Templar to assist you in battle is not only tactically beneficial, but functionally unique to the Templar. However, there's one big issue with the Templar Gh...
[WOTC] Ability Interaction Fixes
创建者: Mr. Nice
This is a War of the Chosen mod. My non-WotC mod which fixes interaction issues is here: AWC Cost & Other Fixes "Ability Interaction Fixes" primarily fixes several "Ability Interactions" which are in some way bugged, Itemized below. Not neccessarily a "fix...
[WOTC] Additional Soldier Console Commands
创建者: shiremct
Additional Soldier Console Commands Currently adds several new console commands that can be used from the armory and one command used in tactical missions. Though the commands may be used to do cheaty things, the primary purpose of these commands are to he...
[WOTC] Allow For Larger Squads
创建者: Jewels
This mod allows for Xcom's spawn point to be larger than a 3x3 tile area, this fixes the issue where you couldn't have modded squads larger than 8 due to spawning issues. On it's own this mod does nothing and requires the Highlander and some other mod to i...
[WOTC] Alternate Bleedout Mechanics
创建者: shiremct
Alternate Bleedout Mechanics (based on Overkill Damage) for WOTC Adds a new Second Wave Advanced Option that can be selected when starting a new game to enable Alternate Bleedout Mechanics based on a combination of Overkill Damage and the average of curren...
[WOTC] Armor & Vest Config
创建者: Charmed
A configurator mod for Armor and Vests with a variety of options. This does (should) not change anything by default. Due to the long config file for this mod, I strongly recommend you make a backup after you make your changes. Latest Major Update Changes R...
[WOTC] Armored Viper
创建者: MrShadow
-- Mod by Team CreativeXenos -- -- Blender, art, textures and SDK : Super awesome totally not fat just big boned : ObelixDk -- -- Modeling, Substance painter texturing : HulkCX -- -- Modeling, texturing and SDK : Claus -- -- Coding: Ginger -- -- Coding, ar...
[WotC] Better Grappling!
创建者: Mr. Nice
Have you ever had that annoyance of grappling points highlighting but not being able to select them with the mouse? This is particularly prevalent in the final mission, but there are occurances on other maps. Controller users don't have this problem, and n...
[WOTC] Carry Unit Fix
创建者: dot
Have you ever got into situation, where your unit went into Bleeding Out state and you could not carry him for some reason? Did you lose a soldier or was about to lose a soldier, because you could not bring him into evac point? This mod is a workaround for...
[WOTC] Chosen Weaponry Fix
创建者: Udaya
Each of the Chosen have exceptionally powerful weapons with unique traits that better any soldier using it in battle. However, only the Assassin appears to benefit from her Katana's unique trait - the ability to always hit and pierce 5 armor with sword att...
[WOTC] Cinematic Rapid Fire (and other abilities)
创建者: Mr. Nice
This is the War of the Chosen version of this mod. The non-WotC version is here: Cinematic Rapid Fire Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Also, with WotC, shows the reaper Banish ability the love too. By default,...
[WOTC] Civilians Revamped
创建者: MrShadow
Civilians Revamped: THANKS: To Mr. Nice for helping on some code to better hide the hidden Faceless from prying mods that give internal stats away. What this mod does... All Civilians, friendly, hostile or hidden Faceless now react to the fighting around t...
[WOTC] Configure Avenger Defense XCOM Reinforcement
创建者: -bg-
In avenger defense, even if you have increased your global squad size and the squad limit in XComMissions.ini, there's still a reinforcement cap that limits the number of active soldiers to 10. Which means if you set your mission soldier limit above this n...
[WOTC] Cover Damage Reduction
创建者: Anisotropic
Now updated for War of the Chosen! This mod reduces damage for anyone who gets shot through cover. By default, the effect is fairly small: damage is reduced by 1 for high cover, and there is a 33% chance for low cover to reduce damage by 1. This mechanic s...
[WOTC] Debug Items Fix
创建者: -bg-
Fix a bug where X2DebugItems crashes the game in WOTC Also fix a bug where selecting secondary/heavy weapons in x2debugitems will cause your camera to lock up. Also fix a bug where x2debugitems not granting abilities from weapon upgrades (No vanilla upgrad...
[WOTC] Detailed Soldier Lists
创建者: -bg-
Shows more details in the Soldier List screen, this is now more important than ever due to will and different stats from covert actions. Also show status in hours instead of days when below certain threshold, customizable in XComGame.ini Also lights up bon...
(OUTDATED)[WOTC] Disposable Rocket Launchers
创建者: Iridar
!!! OUTDATED !!! This mod is outdated. You can still keep using this old version, if you want, it works perfectly fine. But there is a newer, better version here here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2571476425 YOU CAN SWITCH TO THE ...
[WOTC] Electrical Damage Consistency
创建者: Udaya
One of the noteworthy phenomena of XCOM 2 has to do with the abilities Capacitor Discharge and Bombard. Unlike Combat Protocol, Capacitor Discharge pierces no armor, and although Bombard is an ability Firaxis intended to promote as a free grenade for SPARK...
[WOTC] Enable Reinforcements for any Mission
创建者: -bg-
Enable XCOM to reinforce soldiers in other missions like avenger defense does. It should show up as a site rep indicating XCOM reinforcements is enabled with this mod. Only works for missions generated after this mod is enabled, existing missions/alien fac...
[WOTC] EU Aim Rolls
创建者: -bg-
Separates the rolls for hit, crits and dodge. ** Added LW style perfect information, enable via config ** ** Ignores existing config for squadsight penalty and heigh advantage bonuses in your xcom config, you may customize these options in the mod's config...
[WOTC] Extended Explosive Tweaks
创建者: Favid
Extended Explosive Tweaks This is my personal mod for explosive environmental damage falloff, based on those mechanics from Long War 2. The core feature of this mod is that all explosive abilities that deal damage to an area will now do less damage to the ...
[WOTC] Extended Perk Pack
创建者: Favid
This is a collection of a bunch perks I have made that anyone is free to use. By default, installing this mod will have no affect on your game - the perks are added to the game but there isn't any way to get them. I will be making some custom classes that ...
[WOTC] Extended Personnel Info
创建者: Astral Descend
IMPORTANT: there is now a Extended Personnel Info Redux version of this mod, which fixes several issues - you probably want to use that. This mod adds useful info such as soldier bond details, skills and loadout to personnel screens. This gives the followi...
[WOTC] Faceoff Ammo Fix
创建者: -bg-
Makes ammo effect applies to all targets of faceoff instead of just the primary target. Also fixes a visualization bug where ammo effects don't have their visuals updated on faceoff target. Compability: Modifies BuildNewGameStateFn and BuildVisualizationFn...
[WOTC] Facility Clearing UI Indicator Fix
创建者: -bg-
Fixes a behaviour where staffing just the 2nd slot will be showed as the first slot is staffed in the facility menu when excavating. Also added hooks to modify facility status label. This mod overrides UIFacilityGrid_FacilityOverlay and is not compatible w...
[WOTC] Fair Lost Targeting
创建者: NotSoLoneWolf
A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys... This mod can be installed mid-campaign, but if y...
[WOTC] First Aid by Iridar
创建者: Iridar
FEATURES This small mod adds a First Aid ability to all soldiers. It can be used on nearby bleeding out soldiers to extend their bleedout timer. By default, the ability ends turn and extends the timer by 2 turns. There are currently no restrictions, charge...
[WotC] Gotcha Again
创建者: Chaser324
This mod improves on the Line of Sight indicators that are shown when previewing moves in the tactical game. This version is specifically for use with War of the Chosen. The original release that works in the base game without War of the Chosen can be foun...
[WOTC] Harsh Consistent Wound Times
创建者: WaterFowl
Mostly made this mod for myself so I can reuse my settings on a reinstall. Non random wound times that aren't low in duration. ---NOTE--- you will most likely need more soldiers than usual with this mod. Make sure to recruit rookies when you can! There exi...
[WOTC] Hours Instead of Days
创建者: -bg-
Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configurable in XComGame.ini) You should also change MissionAboutToExpireHours for XCo...
[WOTC] Less Overwatch Lock Ups!
创建者: Mr. Nice
"Less Overwatch Lock Ups!" is a bugfix mod, to hopefully cut down on "soft locks" during complex overwatch/reaction fire situations, and also when a solider is revealed by enemy movement. A "soft lock" is when the game doesn't crash as such, but is stuck s...
[WOTC] LW2 Classes and Perks
创建者: Favid
LW2 Classes and Perks This is a port of the classes and perks from Long War 2. By default, this mod will disable the four base game classes, replacing them with the Assault, Grenadier, Gunner, Ranger, Sharpshooter, Shinobi, Specialist, and Technical from L...
[WOTC] LW2 Secondary Weapons
创建者: shiremct
Long War 2 Secondaries for WOTC Brings Long War 2's new secondary weapons out for use with custom soldier classes in WOTC! Includes weapons, upgrade schematics, and all associated abilities as of LW2 version 1.5, as well as a few new ones. All code and unc...
[WOTC] Mechatronic Warfare: Total SPARK Overhaul
创建者: NotSoLoneWolf
MECHATRONIC WARFARE: TOTAL SPARK OVERHAUL MW is a total overhaul to the SPARK class and everything involving it. MW has three primary objectives: turn the SPARK into a unit that feels and plays uniquely from the other classes, make SPARKs economically viab...
[WotC] Melee Weapon Breakthrough
创建者: Mr. Nice
Does it bother you that Templar gauntlets and Skirmisher rip-jacks can't get a weapon type Breakthrough damage bonus? Well be bothered no more! This mod changes the "Improved Sword" breakthrough into a more general "Improved Melee Weapons", with all three ...
[WotC] Mod Config Menu
创建者: guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.com/an...
[WOTC] More Psionic Units
创建者: Udaya
This mod makes the following combatants count as Psionic units: The Assassin The Hunter The Warlock Spectral Lancers Spectral Zombies Psi Zombies Templars Templar Ghosts Templar Disciples - If you have Additional Mission Types Redux installed. Previously, ...
[WOTC] Muton Elite
创建者: hectorzx
Alien Elite Pack This mod adds a new enemy variant, the Muton Elite. == Abilitys == -Personal shield Weapon: 5-8 Grenade: 5-6 Melee: 7-9 Overall, he does 1 more damage than the normal Muton. == Stats == Aim: 90 HP: 9/11/13/15 Defense:15 Armor:2 (3 on legen...
[Deprecated] New Promotion Screen by Default
创建者: Tzarnal - MoonWolf
You Should Use The Community Promotion Screen Instead While this mod still works there is now a Community Promotion Screen that has more features and has active support. You should be using it. Please. Community Promotion Screen This will only work with Wa...
[WOTC] New Target Icons
创建者: dot
Adds more target icons for regular, WOTC and modded enemies 30 new icons for the targets designed by me. I tried to match them as close to original icons as I only could. It's up to you to decide if I succeeded in this task. robojumper is the author of the...
[WOTC] Not Enough Skirmishing
创建者: NotSoLoneWolf
Changes Whiplash, Interrupt, and Battlelord from using charges to using cooldowns, revamps the Parkour perk, and allows Reflex to trigger multiple times per mission. --- CHANGES ---- Whiplash has a four turn cooldown rather than a single charge. Interrupt ...
[WOTC] Only Haven Assaults
创建者: NotSoLoneWolf
Disables the Terror Missions from base-game XCOM 2, making every Retaliation the new Haven Assault mission type! In other words, the mission where you run around collecting civilians is gone. All you'll get is defending pockets of civilians with help from ...
[WOTC] Peek From Concealment
创建者: Anisotropic
Now compatible with War of the Chosen! The optional UI add-on is here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1136981000 This should now be fully integrated into the new mechanics of WotC. Please let me know if I've missed anything. Also, be...
[WOTC] Powered Armor Rebalance
创建者: Udaya
This mod tweaks the Wraith Suit and W.A.R. Suit abilities to be more effective in battle. Wraith - This ability is now a passive ability instead of an activated one, allowing the wearer to freely pass through obstacles for the entirety of the mission. Shie...
[WOTC] Rabbit Ability
创建者: Iridar
FEATURES This small mod adds a new cross class ability - Rabbit. Any soldier class capable of receiving random perks in the Training Center will have a chance to get it. Rabbit was designed by Beaglerush as an alternative to Shadowstep and Lightning Reflex...
[WOTC] Reload Ends Turn
创建者: Charmed
This mod causes reload to consume all remaining action points (though still only costs 1), like it did in Enemy Unknown/Enemy Within. I made this for myself because I find it frustrating that reload-then-shoot is strictly better than shooting with your fir...
[WotC] Resistance Firearms - Main Module
创建者: ∑3245
IMPORTANT: This is the entire data module to the Resistance Firearms mod. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets. War of the Chosen version! This mod is pretty much a weapon ...
[WotC] Resistance Firearms - Assets
创建者: ∑3245
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains the assets to the entire mod. War of the Chosen version! This mod i...
[WotC] Resistance Firearms - Attachments
创建者: ∑3245
IMPORTANT: This is the entire attachment assets to the Resistance Firearms mod. It's only required if you either have Resistance Firearms or another mod that depends on this mod for the attachment models. War of the Chosen version! This mod simply contains...
[WOTC] Revert Overwatch Rules Change
创建者: Charmed
This mod changes the overwatch rules back to how they were in pre-WOTC XCOM2 (and LW2). This means soldiers can once again: Take single-tile moves and not trigger overwatch. Break LOS such as moving from the corner of a van to the out of LOS side of the va...
[WotC] Revival Protocol Fixes
创建者: RealityMachina
Things Revival Protocol does in War of the Chosen: bring your soldier out of dazes, not be allowable on soldiers being carried because that could go very badly depending on how the game handles it Things Revival Protocol still does not do in War of the Cho...
[WotC] Richards Classes (3 Perks per level) [Old, Unsupported]
创建者: Richard
A collection of my classes combined to work with the WotC Expansion which takes advantage of a 3 tree promotion screen (see required items). This is based on my LW Perk Pack class pack. Please note that this pack will stay combined as it is easier for me t...
[WOTC] Rocket Launchers 2.0
创建者: Iridar
Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers' Utility Slots. This is a gameplay alternative to Grenade Launchers carried with Grenades. Currently, there are three tiers of Rocket Launchers, and three tiers of Rockets, ...
[WOTC] Sensible Mission Penalties
创建者: Anisotropic
This mod gets rid of some silly penalties that apply to mission failures by default. In both the vanilla game and WotC, losing a mission causes you to lose contact with its region. Lose a resistance OP? No region for you! Skip a supply raid? They're not re...
[WOTC] Show Health Values
创建者: -bg-
Shows the value of HP next to the cover icon, no more counting sectopod's HP. You may customize the mod by changing XComTacticalHP.ini, the configuration options should explain itself. The health pip grouping still looks kinda ugly, I will see if I am able...
[WOTC] Sniper Defense Fix
创建者: RedDobe
Tired of how is easy it is to cheese the enemy AI when you have a concealed unit and sniper combo? Tired of units running right back to the same spot in the open where they were just shot or teammate was killed? Well, so am I! This mod attempts to resolve ...
[UNSUPPORTED] Soldier Header Fix
创建者: Hotl3looded
UNSUPPORTED This mod has integrated the features of my mod. You should use that other mod. OVERVIEW This is a simple mod that fixes the stats shown in the soldier header in the armory screen. This mod should be enabled when using other mods that add items ...
[WOTC] Stabilize Me
创建者: dot
Allows stabilization of a soldier that's bleeding out by any other soldier, provided that the soldier that's bleeding out has a Medkit. Original mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=654174276 What was changed? Fixed the issue where u...
[WOTC] Standard Melee
创建者: Udaya
This mod allows units to use melee attacks while burning or disoriented. As you may already know, abilities like Slash and Rend can be used while burning, but not while disoriented. Other skills, such as Stun Lance, can't be used while burning or disorient...
[WOTC] Supercharge and Singe Abilities
创建者: Iridar
FEATURES This small mod adds two new cross class abilities: Supercharge - soldier's primary weapon gains bonus Pierce and Crit against enemies at close range. Singe - direct attacks with primary weapon have a chance to set enemies on fire and Shred 1 armor...
[WOTC] Suppressable Targeting Abilities
创建者: -bg-
Allows suppression to reduce the range of most free targeting AoE abilities by 60%, and poison to reduce the range by 25%, stacks multiplicatively, configurable in INI. This mod also removes snapping for most abilities. Compatibility Note: Overwrites X2Abi...
[WOTC] Suppression Plus
创建者: -bg-
Changes suppression so it behaves like Long War b15f, where suppression reaction fire does not suffer standard overwatch penalty. This mainly makes suppression reaction fire applies 100% of the aim (15% if the target dashes, determined by overwatch dash ai...
[WOTC] Surgical SitRep Fix
创建者: LeaderEnemyBoss
Fixes a bug with the "Surgical" SitRep (The one where you can only bring 3 Soldiers). The SitRep is supposed to reduce podsizes to 2. However in Vanilla this doesnt always work correctly, making missions with this SitRep sometimes nearly impossible to beat...
[WOTC] Tempest Combat
创建者: Udaya
The Templar is unquestionably a remarkable faction hero, with more abilities available than any other hero class and nearly limitless options to utilize their Focus. But not all of their abilities are equally effective. Stun Strike, for example, doesn't st...
[WOTC] Unlimited Ability Icons
创建者: -bg-
Increased number of ability icons on the ability bar to unlimited from 30 KNOWN ISSUE: Icon 74, 75 and icon 89 onwards will span out of the screen, I will implement a scrolling feature if we really needed that many icons Controllers will have some weird na...
[WotC] Weapon Fixes
创建者: Mr. Nice
This mod fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols. (eg Primary Secondaries, Pistol Overhaul, Autopistol Overhaul) Issues addressed When the "Insider Knowledge" order is activated,...
[WOTC] Weapons Tweaks
创建者: Hotl3looded
OVERVIEW This is a simple mod that I use to tweak weapons' stats. FEATURES All stats are configurable in the config file. Swords and shard gauntlets have increased damage - from 4/5/7 to 4/6/8 (same damage as assault rifles and ripjacks) Beam sword and bea...
WorldWarLost
创建者: ObelixDk
-- World War L -- -- Mod by Team CreativeXenos -- -- Rigging, SDK, Photoshop, Animation adjustments, First concept idea : ObelixDk -- -- Coding, additional concept ideas : Shadow79 -- -- Zombie Clown port and Material corrections : E3245 -- -- Tint and hai...
[WOTC] Yellow Alert Gameplay (Unsupported)
创建者: RedDobe
New version can be found here. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1964595004 This mod creates a more challenging and realistic gameplay using the yellow alert mechanics in XCom 2 and Long War 2. The following causes trigger yellow alert...
[WOTC] Yellow Alert Spawning
创建者: RedDobe
The newer version of this mod is called Dynamic Encounter Zones and gives you much more control. Link here. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1854949514 This mod increases the width and depth of the area that units spawn/patrol in, thu...
[WOTC] Operators vs. Aliens Core Mod (In Alpha)
创建者: Beagle
THIS IS AN IN-PROGRESS MOD. IT IS CURRENTLY LACKING A FULL DESCRIPTION OR CHANGELOG, IS BUGGY, AND IS STILL MISSING CERTAIN FEATURES. IF THIS IS YOUR FIRST TIME LEARNING ABOUT THIS MOD, READ THE DESCRIPTION CAREFULLY! This mod is ONLY balanced for Legend r...
[WOTC] Abilities Ignore Partial Cover
创建者: -bg-
Allows in depth customization of aim modfiers of any ability based on the effects/abilities on both the shooter and target and cover state. Compability: NO overrides, but you need to add shooters being affected to the list in XcomCoverIgnore.ini...
[WOTC] WSR Weapon Skin Replacer - Core
创建者: Iridar
This mod contains code necessary for other mods to be able to modify templates for characters, items and abilities. HOW TO USE If you are subscribing to this mod because it is required for another mod, then that's all you need to do. That another mod will ...
[WOTC] WSR Weapon Skin Replacer - Configuration
创建者: Iridar
This mod provides you with a configuration file for the Iridar's WSR Weapon Skin Replacer - Core so you can do things like: Cosmetically modify weapons, including their models, animations, sounds and visual weapon attachments. Reduce inventory clutter by p...
Hero Ballistic Shields
创建者: Alterd-Rushnano
* This mode requires Ballistic Shields. * And Thanks to Musashi This mod also allows hero classes to wear shields. -such as Reaper, skirmisher and Templar.While the option may seem unattractive due to poor maneuverability, you will be able to create a vari...
[WOTC] Cost-Based Ability Colors
创建者: shiremct
Cost-Based Ability Colors This is an updated version of Cost-Based Ability Colors for WOTC. All credit for the original mod and concept goes to infectedm and you should go rate it if you haven't already. Overrides UITacticalHUD_Ability and is incompatible ...