安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456742741
So if you want, there's space for a mod that makes Hunker Down's dodge bonus apply even if flanked.
Using this results in the attacker getting +30 aim against flank hunkered units but not the -30 from hunker.
I translated this mod into Korean. I want you to add this file to the mod.
The only other explanation i have is that the bonus would be given to the Warlock (so a penalty) which would make it fail constantly but he has high enough Will that it would succeed sometimes. I dont know how to troubleshoot or fix this, if it's even a thing.
100% no mindshield. It was early campaign so I included a rookie for him to mental attack and steal info and leave the battlefield. I sent the rookie up to him and the rest stayed back. The rookie was immune to his attacks for several rounds until I guess it could be the hunkering. It worked the moment he was not hunkered. It happened again in later encounters with other un-mindshielded but hunkered soldiers.