安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you ever found a fix let me know. A good mod to test this sort of melee action pause issue is with Duke Nukem Squadmate mod where you can get him as a covert mission. When you do his knuckle duster or similar attack, it pauses for like 6seconds or more.
Could be some other issue affecting this. I've recently rebuilt my xcom2 lwotc loadout and will be testing again after many fixes and optimizations done.
Mind you, I had a pretty bad computer back then though, just 8GB of RAM even.
The visualiser can get out of step, troopers falling through floors before the fuel tank blows up and the like. This mod is trying to reduce soft locks, not the occasional purely visual hiccup.
I had a soldier killed an Advent trooper with overwatch shot, then undying loyalty triggered.
However, the corpse needs to slowly drop dead to the ground, before doing the undead reanimation animation.
This may help:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2847640303