Stellaris

Stellaris

CheatMod
Finleyl  [utvecklare] 14 maj, 2022 @ 11:08
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
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Visar 1-15 av 21 kommentarer
davidlazaro242 14 maj, 2022 @ 12:38 
research the technologies of the fallen empires without defeating them
davidlazaro242 14 maj, 2022 @ 12:40 
give you resources or ships that you can ask for in the menu
Finleyl  [utvecklare] 14 maj, 2022 @ 12:48 
Ursprungligen skrivet av davidlazaro242:
give you resources or ships that you can ask for in the menu


Ursprungligen skrivet av davidlazaro242:
research the technologies of the fallen empires without defeating them

Accepted
Add more envoys
Finleyl  [utvecklare] 22 maj, 2022 @ 9:00 
Ursprungligen skrivet av Alkarath_38_49:
Add more envoys

Added
Bob-Engelbert 3 jun, 2022 @ 12:02 
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.
Finleyl  [utvecklare] 3 jun, 2022 @ 23:10 
Ursprungligen skrivet av H Con:
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.

Is this necessary? I can prepare an update
Ursprungligen skrivet av Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Finleyl  [utvecklare] 4 jun, 2022 @ 6:59 
Ursprungligen skrivet av H Con:
Ursprungligen skrivet av Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Added
soradana 4 jun, 2022 @ 20:06 
Can you add
planet_decision_enact_speed_mult
to building cheats?
Finleyl  [utvecklare] 5 jun, 2022 @ 3:09 
Ursprungligen skrivet av soradana:
Can you add
planet_decision_enact_speed_mult
to building cheats?
Added
Xeropeido 10 jun, 2022 @ 18:27 
can you add workspace in cheatbuildings?
Finleyl  [utvecklare] 11 jun, 2022 @ 1:36 
Ursprungligen skrivet av Gato Sniper!:
can you add workspace in cheatbuildings?

Added:
10/10/10/10/100
KingVinoda 4 nov, 2022 @ 14:30 
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Finleyl  [utvecklare] 29 nov, 2022 @ 9:33 
Ursprungligen skrivet av KingVinoda:
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Hi, I think it's possible, but I won't be able to implement it
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