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Accepted
Added
Army_strength_1 = {
length = -1
potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}
then you can collapse the cheat menu without the edicts disabling themselves.
Is this necessary? I can prepare an update
The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
planet_decision_enact_speed_mult
to building cheats?
Added:
10/10/10/10/100