Stellaris
CheatMod
Finleyl  [desarrollador] 14 MAY 2022 a las 11:08 a. m.
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
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Mostrando 1-15 de 21 comentarios
davidlazaro242 14 MAY 2022 a las 12:38 p. m. 
research the technologies of the fallen empires without defeating them
davidlazaro242 14 MAY 2022 a las 12:40 p. m. 
give you resources or ships that you can ask for in the menu
Finleyl  [desarrollador] 14 MAY 2022 a las 12:48 p. m. 
Publicado originalmente por davidlazaro242:
give you resources or ships that you can ask for in the menu


Publicado originalmente por davidlazaro242:
research the technologies of the fallen empires without defeating them

Accepted
Alkarath_38_49 22 MAY 2022 a las 8:07 a. m. 
Add more envoys
Finleyl  [desarrollador] 22 MAY 2022 a las 9:00 a. m. 
Publicado originalmente por Alkarath_38_49:
Add more envoys

Added
Bob-Engelbert 3 JUN 2022 a las 12:02 p. m. 
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.
Finleyl  [desarrollador] 3 JUN 2022 a las 11:10 p. m. 
Publicado originalmente por H Con:
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.

Is this necessary? I can prepare an update
Bob-Engelbert 4 JUN 2022 a las 3:40 a. m. 
Publicado originalmente por Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Finleyl  [desarrollador] 4 JUN 2022 a las 6:59 a. m. 
Publicado originalmente por H Con:
Publicado originalmente por Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Added
soradana 4 JUN 2022 a las 8:06 p. m. 
Can you add
planet_decision_enact_speed_mult
to building cheats?
Finleyl  [desarrollador] 5 JUN 2022 a las 3:09 a. m. 
Publicado originalmente por soradana:
Can you add
planet_decision_enact_speed_mult
to building cheats?
Added
Xeropeido 10 JUN 2022 a las 6:27 p. m. 
can you add workspace in cheatbuildings?
Finleyl  [desarrollador] 11 JUN 2022 a las 1:36 a. m. 
Publicado originalmente por Gato Sniper!:
can you add workspace in cheatbuildings?

Added:
10/10/10/10/100
KingVinoda 4 NOV 2022 a las 2:30 p. m. 
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Finleyl  [desarrollador] 29 NOV 2022 a las 9:33 a. m. 
Publicado originalmente por KingVinoda:
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Hi, I think it's possible, but I won't be able to implement it
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