Stellaris

Stellaris

CheatMod
Finleyl  [ontwikkelaar] 14 mei 2022 om 11:08
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
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1-15 van 21 reacties weergegeven
research the technologies of the fallen empires without defeating them
give you resources or ships that you can ask for in the menu
Finleyl  [ontwikkelaar] 14 mei 2022 om 12:48 
Origineel geplaatst door davidlazaro242:
give you resources or ships that you can ask for in the menu


Origineel geplaatst door davidlazaro242:
research the technologies of the fallen empires without defeating them

Accepted
Add more envoys
Finleyl  [ontwikkelaar] 22 mei 2022 om 9:00 
Origineel geplaatst door Alkarath_38_49:
Add more envoys

Added
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.
Finleyl  [ontwikkelaar] 3 jun 2022 om 23:10 
Origineel geplaatst door H Con:
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.

Is this necessary? I can prepare an update
Origineel geplaatst door Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Finleyl  [ontwikkelaar] 4 jun 2022 om 6:59 
Origineel geplaatst door H Con:
Origineel geplaatst door Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Added
Can you add
planet_decision_enact_speed_mult
to building cheats?
Finleyl  [ontwikkelaar] 5 jun 2022 om 3:09 
Origineel geplaatst door soradana:
Can you add
planet_decision_enact_speed_mult
to building cheats?
Added
can you add workspace in cheatbuildings?
Finleyl  [ontwikkelaar] 11 jun 2022 om 1:36 
Origineel geplaatst door Gato Sniper!:
can you add workspace in cheatbuildings?

Added:
10/10/10/10/100
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Finleyl  [ontwikkelaar] 29 nov 2022 om 9:33 
Origineel geplaatst door KingVinoda:
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Hi, I think it's possible, but I won't be able to implement it
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