Stellaris
CheatMod
Finleyl  [producent] 14 maja 2022 o 11:08
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
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Wyświetlanie 1-15 z 21 komentarzy
research the technologies of the fallen empires without defeating them
give you resources or ships that you can ask for in the menu
Finleyl  [producent] 14 maja 2022 o 12:48 
Początkowo opublikowane przez davidlazaro242:
give you resources or ships that you can ask for in the menu


Początkowo opublikowane przez davidlazaro242:
research the technologies of the fallen empires without defeating them

Accepted
Add more envoys
Finleyl  [producent] 22 maja 2022 o 9:00 
Początkowo opublikowane przez Alkarath_38_49:
Add more envoys

Added
Bob-Engelbert 3 czerwca 2022 o 12:02 
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.
Finleyl  [producent] 3 czerwca 2022 o 23:10 
Początkowo opublikowane przez H Con:
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.

Is this necessary? I can prepare an update
Bob-Engelbert 4 czerwca 2022 o 3:40 
Początkowo opublikowane przez Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Finleyl  [producent] 4 czerwca 2022 o 6:59 
Początkowo opublikowane przez H Con:
Początkowo opublikowane przez Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Added
soradana 4 czerwca 2022 o 20:06 
Can you add
planet_decision_enact_speed_mult
to building cheats?
Finleyl  [producent] 5 czerwca 2022 o 3:09 
Początkowo opublikowane przez soradana:
Can you add
planet_decision_enact_speed_mult
to building cheats?
Added
Xeropeido 10 czerwca 2022 o 18:27 
can you add workspace in cheatbuildings?
Finleyl  [producent] 11 czerwca 2022 o 1:36 
Początkowo opublikowane przez Gato Sniper!:
can you add workspace in cheatbuildings?

Added:
10/10/10/10/100
KingVinoda 4 listopada 2022 o 14:30 
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Finleyl  [producent] 29 listopada 2022 o 9:33 
Początkowo opublikowane przez KingVinoda:
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Hi, I think it's possible, but I won't be able to implement it
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