Stellaris

Stellaris

CheatMod
Finleyl  [udvikler] 14. maj 2022 kl. 11:08
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
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Viser 1-15 af 21 kommentarer
davidlazaro242 14. maj 2022 kl. 12:38 
research the technologies of the fallen empires without defeating them
davidlazaro242 14. maj 2022 kl. 12:40 
give you resources or ships that you can ask for in the menu
Finleyl  [udvikler] 14. maj 2022 kl. 12:48 
Oprindeligt skrevet af davidlazaro242:
give you resources or ships that you can ask for in the menu


Oprindeligt skrevet af davidlazaro242:
research the technologies of the fallen empires without defeating them

Accepted
Alkarath_38_49 22. maj 2022 kl. 8:07 
Add more envoys
Finleyl  [udvikler] 22. maj 2022 kl. 9:00 
Oprindeligt skrevet af Alkarath_38_49:
Add more envoys

Added
Bob-Engelbert 3. juni 2022 kl. 12:02 
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.
Finleyl  [udvikler] 3. juni 2022 kl. 23:10 
Oprindeligt skrevet af H Con:
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.

Is this necessary? I can prepare an update
Bob-Engelbert 4. juni 2022 kl. 3:40 
Oprindeligt skrevet af Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Finleyl  [udvikler] 4. juni 2022 kl. 6:59 
Oprindeligt skrevet af H Con:
Oprindeligt skrevet af Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Added
soradana 4. juni 2022 kl. 20:06 
Can you add
planet_decision_enact_speed_mult
to building cheats?
Finleyl  [udvikler] 5. juni 2022 kl. 3:09 
Oprindeligt skrevet af soradana:
Can you add
planet_decision_enact_speed_mult
to building cheats?
Added
Xeropeido 10. juni 2022 kl. 18:27 
can you add workspace in cheatbuildings?
Finleyl  [udvikler] 11. juni 2022 kl. 1:36 
Oprindeligt skrevet af Gato Sniper!:
can you add workspace in cheatbuildings?

Added:
10/10/10/10/100
KingVinoda 4. nov. 2022 kl. 14:30 
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Finleyl  [udvikler] 29. nov. 2022 kl. 9:33 
Oprindeligt skrevet af KingVinoda:
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Hi, I think it's possible, but I won't be able to implement it
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