Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
Visar 31–40 av 44 poster
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Uppdatering: 18 feb, 2017 @ 12:10

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

Uppdatering: 17 feb, 2017 @ 13:45

Add module IDs to logging and split up a superlong message into multiple.

Uppdatering: 2 jan, 2017 @ 15:16

Change the color of the pink pawn to look more pink and less purple.

Uppdatering: 31 dec, 2016 @ 3:20

Update preview image.

Uppdatering: 31 dec, 2016 @ 3:02

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

Uppdatering: 24 dec, 2016 @ 21:25

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

Uppdatering: 24 dec, 2016 @ 4:13

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

Uppdatering: 18 dec, 2016 @ 18:18

Insignificant change.

Uppdatering: 18 dec, 2016 @ 18:17

Insignificant change.

Uppdatering: 18 dec, 2016 @ 18:07

Insignificant update.