Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
Se afișează 31-40 din 44 intrări
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Actualizare: 18 febr. 2017 @ 12:10

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

Actualizare: 17 febr. 2017 @ 13:45

Add module IDs to logging and split up a superlong message into multiple.

Actualizare: 2 ian. 2017 @ 15:16

Change the color of the pink pawn to look more pink and less purple.

Actualizare: 31 dec. 2016 @ 3:20

Update preview image.

Actualizare: 31 dec. 2016 @ 3:02

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

Actualizare: 24 dec. 2016 @ 21:25

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

Actualizare: 24 dec. 2016 @ 4:13

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

Actualizare: 18 dec. 2016 @ 18:18

Insignificant change.

Actualizare: 18 dec. 2016 @ 18:17

Insignificant change.

Actualizare: 18 dec. 2016 @ 18:07

Insignificant update.