Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
Показване на 31 — 40 от 44 постъпления
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Обновление: 18 февр. 2017 в 12:10

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

Обновление: 17 февр. 2017 в 13:45

Add module IDs to logging and split up a superlong message into multiple.

Обновление: 2 ян. 2017 в 15:16

Change the color of the pink pawn to look more pink and less purple.

Обновление: 31 дек. 2016 в 3:20

Update preview image.

Обновление: 31 дек. 2016 в 3:02

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

Обновление: 24 дек. 2016 в 21:25

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

Обновление: 24 дек. 2016 в 4:13

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

Обновление: 18 дек. 2016 в 18:18

Insignificant change.

Обновление: 18 дек. 2016 в 18:17

Insignificant change.

Обновление: 18 дек. 2016 в 18:07

Insignificant update.