Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
Viser 31–40 av 44 bidrag
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Oppdatering: 18. feb. 2017 @ 12.10

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

Oppdatering: 17. feb. 2017 @ 13.45

Add module IDs to logging and split up a superlong message into multiple.

Oppdatering: 2. jan. 2017 @ 15.16

Change the color of the pink pawn to look more pink and less purple.

Oppdatering: 31. des. 2016 @ 3.20

Update preview image.

Oppdatering: 31. des. 2016 @ 3.02

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

Oppdatering: 24. des. 2016 @ 21.25

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

Oppdatering: 24. des. 2016 @ 4.13

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

Oppdatering: 18. des. 2016 @ 18.18

Insignificant change.

Oppdatering: 18. des. 2016 @ 18.17

Insignificant change.

Oppdatering: 18. des. 2016 @ 18.07

Insignificant update.