Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
Näytetään 31–40 / 44
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Päivitys: 18.2.2017 klo 12.10

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

Päivitys: 17.2.2017 klo 13.45

Add module IDs to logging and split up a superlong message into multiple.

Päivitys: 2.1.2017 klo 15.16

Change the color of the pink pawn to look more pink and less purple.

Päivitys: 31.12.2016 klo 3.20

Update preview image.

Päivitys: 31.12.2016 klo 3.02

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

Päivitys: 24.12.2016 klo 21.25

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

Päivitys: 24.12.2016 klo 4.13

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

Päivitys: 18.12.2016 klo 18.18

Insignificant change.

Päivitys: 18.12.2016 klo 18.17

Insignificant change.

Päivitys: 18.12.2016 klo 18.07

Insignificant update.