Stellaris

Stellaris

Vanilla-themed Star Wars Weapons
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Uppdatering: 2 mar, 2018 @ 20:42

Updated to 2.0


- Players can now choose the color of their blaster bolts

- Blaster technologies can now be researched from debris

- The Converging-beam Superlaser is now a Titan weapon

Uppdatering: 8 dec, 2017 @ 9:43

Updated to 1.9

Uppdatering: 21 sep, 2017 @ 20:01

Fixed an issue causing Large Green Blaster Tracers to appear as orange beams.

Uppdatering: 21 sep, 2017 @ 9:08

Updated to 1.8

Uppdatering: 19 maj, 2017 @ 16:00

Version 2.8

- Converted all weapons from the custom "Blaster"-class weapon to the vanilla "Energy"-class. This will allow blaster weapons to display their damage output in the combat stats and results screens.

- Changed the repeatable techs to effect energy weapons.

Uppdatering: 12 maj, 2017 @ 13:15

- Fixed minor GFX issue

Uppdatering: 12 maj, 2017 @ 13:05

Version 2.7

- Added two new weapons: The Pulse Cannon and Ion-linked Pulse Cannon. These are large-slot weapons comparble to Kinetic Batteries/Kinetic Artillery.

Uppdatering: 9 maj, 2017 @ 9:25

Updated to 1.6

Uppdatering: 28 apr, 2017 @ 14:37

Version 2.6

- Retuned weapon damaged to bring all levels of blasters up to the standards of Kinetics

- Recreased range penalty on Quad Turbolasers from 50% to 15%

- Fixed an error causing the Red Laser Cannon to shoot blue bolts.

Uppdatering: 26 apr, 2017 @ 12:13

Version 2.5

- Added Turbolaser Defense Modules (Spaceport weapons) in Red and Blue