Stellaris
Vanilla-themed Star Wars Weapons
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Aggiornamento: 2 mar 2018, 20:42

Updated to 2.0


- Players can now choose the color of their blaster bolts

- Blaster technologies can now be researched from debris

- The Converging-beam Superlaser is now a Titan weapon

Aggiornamento: 8 dic 2017, 9:43

Updated to 1.9

Aggiornamento: 21 set 2017, 20:01

Fixed an issue causing Large Green Blaster Tracers to appear as orange beams.

Aggiornamento: 21 set 2017, 9:08

Updated to 1.8

Aggiornamento: 19 mag 2017, 16:00

Version 2.8

- Converted all weapons from the custom "Blaster"-class weapon to the vanilla "Energy"-class. This will allow blaster weapons to display their damage output in the combat stats and results screens.

- Changed the repeatable techs to effect energy weapons.

Aggiornamento: 12 mag 2017, 13:15

- Fixed minor GFX issue

Aggiornamento: 12 mag 2017, 13:05

Version 2.7

- Added two new weapons: The Pulse Cannon and Ion-linked Pulse Cannon. These are large-slot weapons comparble to Kinetic Batteries/Kinetic Artillery.

Aggiornamento: 9 mag 2017, 9:25

Updated to 1.6

Aggiornamento: 28 apr 2017, 14:37

Version 2.6

- Retuned weapon damaged to bring all levels of blasters up to the standards of Kinetics

- Recreased range penalty on Quad Turbolasers from 50% to 15%

- Fixed an error causing the Red Laser Cannon to shoot blue bolts.

Aggiornamento: 26 apr 2017, 12:13

Version 2.5

- Added Turbolaser Defense Modules (Spaceport weapons) in Red and Blue