Stellaris

Stellaris

Vanilla-themed Star Wars Weapons
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Oppdatering: 2. mars 2018 @ 20.42

Updated to 2.0


- Players can now choose the color of their blaster bolts

- Blaster technologies can now be researched from debris

- The Converging-beam Superlaser is now a Titan weapon

Oppdatering: 8. des. 2017 @ 9.43

Updated to 1.9

Oppdatering: 21. sep. 2017 @ 20.01

Fixed an issue causing Large Green Blaster Tracers to appear as orange beams.

Oppdatering: 21. sep. 2017 @ 9.08

Updated to 1.8

Oppdatering: 19. mai 2017 @ 16.00

Version 2.8

- Converted all weapons from the custom "Blaster"-class weapon to the vanilla "Energy"-class. This will allow blaster weapons to display their damage output in the combat stats and results screens.

- Changed the repeatable techs to effect energy weapons.

Oppdatering: 12. mai 2017 @ 13.15

- Fixed minor GFX issue

Oppdatering: 12. mai 2017 @ 13.05

Version 2.7

- Added two new weapons: The Pulse Cannon and Ion-linked Pulse Cannon. These are large-slot weapons comparble to Kinetic Batteries/Kinetic Artillery.

Oppdatering: 9. mai 2017 @ 9.25

Updated to 1.6

Oppdatering: 28. apr. 2017 @ 14.37

Version 2.6

- Retuned weapon damaged to bring all levels of blasters up to the standards of Kinetics

- Recreased range penalty on Quad Turbolasers from 50% to 15%

- Fixed an error causing the Red Laser Cannon to shoot blue bolts.

Oppdatering: 26. apr. 2017 @ 12.13

Version 2.5

- Added Turbolaser Defense Modules (Spaceport weapons) in Red and Blue