XCOM 2
Legacy SpecOps Combat Knives
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Uppdatering: 25 jan, 2017 @ 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Uppdatering: 24 jan, 2017 @ 10:15

Added combatknife category to shinobi class templates

Uppdatering: 23 jan, 2017 @ 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Uppdatering: 20 jan, 2017 @ 4:59

V2.5 Made Items LW2 Compatible

Uppdatering: 19 jan, 2017 @ 6:38

Some changes in StealthOverhaul

Uppdatering: 18 dec, 2016 @ 7:25

V2.4 New models for all combat knife tiers

Uppdatering: 6 sep, 2016 @ 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Uppdatering: 31 aug, 2016 @ 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Uppdatering: 30 aug, 2016 @ 15:25

Uppdatering: 30 aug, 2016 @ 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.