XCOM 2
Legacy SpecOps Combat Knives
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Update: Jan 25, 2017 @ 10:58am

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Update: Jan 24, 2017 @ 10:15am

Added combatknife category to shinobi class templates

Update: Jan 23, 2017 @ 10:49am

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Update: Jan 20, 2017 @ 4:59am

V2.5 Made Items LW2 Compatible

Update: Jan 19, 2017 @ 6:38am

Some changes in StealthOverhaul

Update: Dec 18, 2016 @ 7:25am

V2.4 New models for all combat knife tiers

Update: Sep 6, 2016 @ 4:02pm

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Update: Aug 31, 2016 @ 4:37pm

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Update: Aug 30, 2016 @ 3:25pm

Update: Aug 30, 2016 @ 1:55pm

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.