XCOM 2
Legacy SpecOps Combat Knives
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Uppdatering: 27 jul, 2016 @ 17:32

Added pod activation on silent kills

Uppdatering: 26 jul, 2016 @ 10:34

Fix implacable and reaper bug with silent takedown

Uppdatering: 25 jul, 2016 @ 17:39

Fixed some issues with stealth kills and tactical reloads.
Reduced combat knife damage by 1.
Capped detection modifier at 0.5 for stealth kill calculations.

Uppdatering: 18 jul, 2016 @ 11:34

Reduced combat knife damage by 1 to balance better with vanilla swords and LW fleche damage.

Uppdatering: 15 jul, 2016 @ 5:34

Stealth kill overhaul

Uppdatering: 12 jul, 2016 @ 12:00

Uppdatering: 10 jul, 2016 @ 14:37

V1.9.1 Added Grimys Utility Slot Sidearms support and added cooldown for T1 and T2 combat knives.

Uppdatering: 9 jul, 2016 @ 5:40

Fixed issues with Musashi_Gamestate_Takedown after loading tactial

Uppdatering: 6 jul, 2016 @ 2:00

Tweaked concealment mechanic

Uppdatering: 3 jul, 2016 @ 13:36

Fixed issue with multiple silent takedowns would cause concealment break