XCOM 2
Legacy SpecOps Combat Knives
Se afișează 11-20 din 63 intrări
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Actualizare: 25 ian. 2017 @ 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Actualizare: 24 ian. 2017 @ 10:15

Added combatknife category to shinobi class templates

Actualizare: 23 ian. 2017 @ 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Actualizare: 20 ian. 2017 @ 4:59

V2.5 Made Items LW2 Compatible

Actualizare: 19 ian. 2017 @ 6:38

Some changes in StealthOverhaul

Actualizare: 18 dec. 2016 @ 7:25

V2.4 New models for all combat knife tiers

Actualizare: 6 sept. 2016 @ 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Actualizare: 31 aug. 2016 @ 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Actualizare: 30 aug. 2016 @ 15:25

Actualizare: 30 aug. 2016 @ 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.