XCOM 2
Improved AI v1.47
Hiển thị 1-10 trong 14 mục
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Cập nhật: 6 Thg07, 2016 @ 6:06am

Cập nhật: 1 Thg06, 2016 @ 11:29am

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Cập nhật: 26 Thg02, 2016 @ 1:17pm

Cập nhật: 18 Thg02, 2016 @ 12:57pm

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Cập nhật: 18 Thg02, 2016 @ 6:44am

meme beacon nerfed, treat like normal by some robotic units + captains.

Cập nhật: 18 Thg02, 2016 @ 6:30am

Cập nhật: 13 Thg02, 2016 @ 9:42am

Fixed a bug with Arrays.

Cập nhật: 11 Thg02, 2016 @ 2:17pm

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Cập nhật: 11 Thg02, 2016 @ 12:24pm

Lost my mod description. Panic ensues.

Cập nhật: 9 Thg02, 2016 @ 8:09am

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.