XCOM 2
Improved AI v1.47
Mostrando 1-10 de 14 aportaciones
< 1  2 >
Actualización: 6 JUL 2016 a las 6:06 a. m.

Actualización: 1 JUN 2016 a las 11:29 a. m.

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Actualización: 26 FEB 2016 a las 1:17 p. m.

Actualización: 18 FEB 2016 a las 12:57 p. m.

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Actualización: 18 FEB 2016 a las 6:44 a. m.

meme beacon nerfed, treat like normal by some robotic units + captains.

Actualización: 18 FEB 2016 a las 6:30 a. m.

Actualización: 13 FEB 2016 a las 9:42 a. m.

Fixed a bug with Arrays.

Actualización: 11 FEB 2016 a las 2:17 p. m.

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Actualización: 11 FEB 2016 a las 12:24 p. m.

Lost my mod description. Panic ensues.

Actualización: 9 FEB 2016 a las 8:09 a. m.

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.