XCOM 2
Improved AI v1.47
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Uppdatering: 6 jul, 2016 @ 6:06

Uppdatering: 1 jun, 2016 @ 11:29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Uppdatering: 26 feb, 2016 @ 13:17

Uppdatering: 18 feb, 2016 @ 12:57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Uppdatering: 18 feb, 2016 @ 6:44

meme beacon nerfed, treat like normal by some robotic units + captains.

Uppdatering: 18 feb, 2016 @ 6:30

Uppdatering: 13 feb, 2016 @ 9:42

Fixed a bug with Arrays.

Uppdatering: 11 feb, 2016 @ 14:17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Uppdatering: 11 feb, 2016 @ 12:24

Lost my mod description. Panic ensues.

Uppdatering: 9 feb, 2016 @ 8:09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.