XCOM 2
Improved AI v1.47
Показані результати 1–10 із 14
< 1  2 >
Оновлено: 6 лип. 2016 о 6:06

Оновлено: 1 черв. 2016 о 11:29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Оновлено: 26 лют. 2016 о 13:17

Оновлено: 18 лют. 2016 о 12:57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Оновлено: 18 лют. 2016 о 6:44

meme beacon nerfed, treat like normal by some robotic units + captains.

Оновлено: 18 лют. 2016 о 6:30

Оновлено: 13 лют. 2016 о 9:42

Fixed a bug with Arrays.

Оновлено: 11 лют. 2016 о 14:17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Оновлено: 11 лют. 2016 о 12:24

Lost my mod description. Panic ensues.

Оновлено: 9 лют. 2016 о 8:09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.