XCOM 2
Improved AI v1.47
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Обновление: 6 июл. 2016 г. в 6:06

Обновление: 1 июн. 2016 г. в 11:29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Обновление: 26 фев. 2016 г. в 13:17

Обновление: 18 фев. 2016 г. в 12:57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Обновление: 18 фев. 2016 г. в 6:44

meme beacon nerfed, treat like normal by some robotic units + captains.

Обновление: 18 фев. 2016 г. в 6:30

Обновление: 13 фев. 2016 г. в 9:42

Fixed a bug with Arrays.

Обновление: 11 фев. 2016 г. в 14:17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Обновление: 11 фев. 2016 г. в 12:24

Lost my mod description. Panic ensues.

Обновление: 9 фев. 2016 г. в 8:09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.