RimWorld

RimWorld

Too Many Mods - Modpack Patches
Showing 21-30 of 40 entries
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Update: Nov 20 @ 2:28pm

- (patch update, auto cherry picker) Added Cobblestone wall (aurelian stone chunk)

Update: Nov 20 @ 9:28am

- Removes spawn chance of Cherry blossom (T's Samurai Faction) in Temperate forest

Update: Nov 19 @ 7:43am

- (cherry picker) Piller sculpture (Gulden Biome) (overfull texture, inconsistency with roof heights)

Update: Nov 18 @ 7:07am

- (cherry picker) Hidden pipes (also moved them to None (Hidden) in default Tab-sorting setting)
- Also moved uranium pipe buildings from VQE Generator - Pipe Network Compat to Storage menu

Pipe networks architect menu were supposed to be empty and removed D:

Update: Nov 18 @ 7:03am

(see above)

Update: Nov 18 @ 5:41am

- (cherry picker) Procrastinator (The Sims Traits) (micromanagements)
- (cherry picker) Submissive (Vanilla Traits Expanded) (micromanagements)

Update: Nov 17 @ 7:17am

- Makes non-functional buildings of Ancient Mining Industry unbuildable.

Update: Nov 16 @ 4:31am

- Updated research tree patches for Divine Order

Update: Nov 16 @ 12:21am

- (minor patch update) Added mod conditions for the research tab removal of T's Samurai Faction (so that players without VFEM2 / VApE won't get a red error)

Update: Nov 15 @ 11:33pm

- Makes Pit hearth unbuildable, and replaces Pit hearth in samurai faction bases to Campfire (practically removing Pit hearth)
-- Also add Dango recipes to Campfire