RimWorld

RimWorld

Too Many Mods - Modpack Patches
Viser 21–30 av 40 bidrag
< 1  2  3  4 >
Oppdatering: 20. nov. @ 14.28

- (patch update, auto cherry picker) Added Cobblestone wall (aurelian stone chunk)

Oppdatering: 20. nov. @ 9.28

- Removes spawn chance of Cherry blossom (T's Samurai Faction) in Temperate forest

Oppdatering: 19. nov. @ 7.43

- (cherry picker) Piller sculpture (Gulden Biome) (overfull texture, inconsistency with roof heights)

Oppdatering: 18. nov. @ 7.07

- (cherry picker) Hidden pipes (also moved them to None (Hidden) in default Tab-sorting setting)
- Also moved uranium pipe buildings from VQE Generator - Pipe Network Compat to Storage menu

Pipe networks architect menu were supposed to be empty and removed D:

Oppdatering: 18. nov. @ 7.03

(see above)

Oppdatering: 18. nov. @ 5.41

- (cherry picker) Procrastinator (The Sims Traits) (micromanagements)
- (cherry picker) Submissive (Vanilla Traits Expanded) (micromanagements)

Oppdatering: 17. nov. @ 7.17

- Makes non-functional buildings of Ancient Mining Industry unbuildable.

Oppdatering: 16. nov. @ 4.31

- Updated research tree patches for Divine Order

Oppdatering: 16. nov. @ 0.21

- (minor patch update) Added mod conditions for the research tab removal of T's Samurai Faction (so that players without VFEM2 / VApE won't get a red error)

Oppdatering: 15. nov. @ 23.33

- Makes Pit hearth unbuildable, and replaces Pit hearth in samurai faction bases to Campfire (practically removing Pit hearth)
-- Also add Dango recipes to Campfire