RimWorld

RimWorld

Too Many Mods - Modpack Patches
Visar 21–30 av 40 poster
< 1  2  3  4 >
Uppdatering: 20 nov @ 14:28

- (patch update, auto cherry picker) Added Cobblestone wall (aurelian stone chunk)

Uppdatering: 20 nov @ 9:28

- Removes spawn chance of Cherry blossom (T's Samurai Faction) in Temperate forest

Uppdatering: 19 nov @ 7:43

- (cherry picker) Piller sculpture (Gulden Biome) (overfull texture, inconsistency with roof heights)

Uppdatering: 18 nov @ 7:07

- (cherry picker) Hidden pipes (also moved them to None (Hidden) in default Tab-sorting setting)
- Also moved uranium pipe buildings from VQE Generator - Pipe Network Compat to Storage menu

Pipe networks architect menu were supposed to be empty and removed D:

Uppdatering: 18 nov @ 7:03

(see above)

Uppdatering: 18 nov @ 5:41

- (cherry picker) Procrastinator (The Sims Traits) (micromanagements)
- (cherry picker) Submissive (Vanilla Traits Expanded) (micromanagements)

Uppdatering: 17 nov @ 7:17

- Makes non-functional buildings of Ancient Mining Industry unbuildable.

Uppdatering: 16 nov @ 4:31

- Updated research tree patches for Divine Order

Uppdatering: 16 nov @ 0:21

- (minor patch update) Added mod conditions for the research tab removal of T's Samurai Faction (so that players without VFEM2 / VApE won't get a red error)

Uppdatering: 15 nov @ 23:33

- Makes Pit hearth unbuildable, and replaces Pit hearth in samurai faction bases to Campfire (practically removing Pit hearth)
-- Also add Dango recipes to Campfire