Team Fortress 2
Castelbottino
1–9 из 9
Обновление: 17 сен в 11:52
автор: Wintrius

b9

- Removed obstacles to bot navigation
- Replaced the rock outside of the sewer with a staircase for smoother bot traversal
- Clipped around the bridge near bot entry and spawn to prevent bots getting stuck
- Displacement seams covered and sewn
- New prop and brush detailing placed about, such as wood beams in the shack, wires and junction boxes, vegetation, and barriers

Обновление: 10 сен в 18:50
автор: Wintrius

b8

- New clipping all about (thank you, Slender)
- Doorframe heights raised for Giants (thanks, Ismac)
- Fixed low fade distance on ceiling lamps
- Extra prop details around cave
- Added detail brushwork to the shed
- Replaced my dog's portrait with an empty frame (too overt, maybe I'll place the Easter egg in a more covert area)
- Other miscellaneous changes all around

Обновление: 31 авг в 8:42
автор: Wintrius

b7

- Fixed one of the respawn room indicators
- Fixed nav blocking not working in certain areas

Обновление: 30 авг в 6:00
автор: Wintrius

b6

- Center doors heightened for Giants
- More Engineer and Sniper nests for bots
- Nature details scattered about
- Displacement Nodraws on seams smoothed out and covere

Обновление: 29 авг в 19:38
автор: Wintrius

b5

- Clipped lots of edges in need. Thanks to Ismac for finding faults in the clipping.
- Reorganized botspawns
- Cleaned up some displacements
- Patched some visible nodraws

Обновление: 29 авг в 5:33
автор: Wintrius

Обновление: 28 авг в 13:30
автор: Wintrius

Обновление: 28 авг в 6:31
автор: Wintrius

Обновление: 27 авг в 20:06
автор: Wintrius