Team Fortress 2

Team Fortress 2

Castelbottino
Menampilkan1-9 dari 9 kiriman
Pembaruan: 17 Sep @ 11:52am

b9

- Removed obstacles to bot navigation
- Replaced the rock outside of the sewer with a staircase for smoother bot traversal
- Clipped around the bridge near bot entry and spawn to prevent bots getting stuck
- Displacement seams covered and sewn
- New prop and brush detailing placed about, such as wood beams in the shack, wires and junction boxes, vegetation, and barriers

Pembaruan: 10 Sep @ 6:50pm

b8

- New clipping all about (thank you, Slender)
- Doorframe heights raised for Giants (thanks, Ismac)
- Fixed low fade distance on ceiling lamps
- Extra prop details around cave
- Added detail brushwork to the shed
- Replaced my dog's portrait with an empty frame (too overt, maybe I'll place the Easter egg in a more covert area)
- Other miscellaneous changes all around

Pembaruan: 31 Agu @ 8:42am

b7

- Fixed one of the respawn room indicators
- Fixed nav blocking not working in certain areas

Pembaruan: 30 Agu @ 6:00am

b6

- Center doors heightened for Giants
- More Engineer and Sniper nests for bots
- Nature details scattered about
- Displacement Nodraws on seams smoothed out and covere

Pembaruan: 29 Agu @ 7:38pm

b5

- Clipped lots of edges in need. Thanks to Ismac for finding faults in the clipping.
- Reorganized botspawns
- Cleaned up some displacements
- Patched some visible nodraws

Pembaruan: 29 Agu @ 5:33am

Pembaruan: 28 Agu @ 1:30pm

Pembaruan: 28 Agu @ 6:31am

Pembaruan: 27 Agu @ 8:06pm