Team Fortress 2

Team Fortress 2

Castelbottino
Viser 1–9 av 9 bidrag
Oppdatering: 17. sep. @ 11.52

b9

- Removed obstacles to bot navigation
- Replaced the rock outside of the sewer with a staircase for smoother bot traversal
- Clipped around the bridge near bot entry and spawn to prevent bots getting stuck
- Displacement seams covered and sewn
- New prop and brush detailing placed about, such as wood beams in the shack, wires and junction boxes, vegetation, and barriers

Oppdatering: 10. sep. @ 18.50

b8

- New clipping all about (thank you, Slender)
- Doorframe heights raised for Giants (thanks, Ismac)
- Fixed low fade distance on ceiling lamps
- Extra prop details around cave
- Added detail brushwork to the shed
- Replaced my dog's portrait with an empty frame (too overt, maybe I'll place the Easter egg in a more covert area)
- Other miscellaneous changes all around

Oppdatering: 31. aug. @ 8.42

b7

- Fixed one of the respawn room indicators
- Fixed nav blocking not working in certain areas

Oppdatering: 30. aug. @ 6.00

b6

- Center doors heightened for Giants
- More Engineer and Sniper nests for bots
- Nature details scattered about
- Displacement Nodraws on seams smoothed out and covere

Oppdatering: 29. aug. @ 19.38

b5

- Clipped lots of edges in need. Thanks to Ismac for finding faults in the clipping.
- Reorganized botspawns
- Cleaned up some displacements
- Patched some visible nodraws

Oppdatering: 29. aug. @ 5.33

Oppdatering: 28. aug. @ 13.30

Oppdatering: 28. aug. @ 6.31

Oppdatering: 27. aug. @ 20.06