Team Fortress 2

Team Fortress 2

Castelbottino
Mostrando 1-9 de 9 aportaciones
Actualización: 17 SEP a las 11:52 a. m.

b9

- Removed obstacles to bot navigation
- Replaced the rock outside of the sewer with a staircase for smoother bot traversal
- Clipped around the bridge near bot entry and spawn to prevent bots getting stuck
- Displacement seams covered and sewn
- New prop and brush detailing placed about, such as wood beams in the shack, wires and junction boxes, vegetation, and barriers

Actualización: 10 SEP a las 6:50 p. m.

b8

- New clipping all about (thank you, Slender)
- Doorframe heights raised for Giants (thanks, Ismac)
- Fixed low fade distance on ceiling lamps
- Extra prop details around cave
- Added detail brushwork to the shed
- Replaced my dog's portrait with an empty frame (too overt, maybe I'll place the Easter egg in a more covert area)
- Other miscellaneous changes all around

Actualización: 31 AGO a las 8:42 a. m.

b7

- Fixed one of the respawn room indicators
- Fixed nav blocking not working in certain areas

Actualización: 30 AGO a las 6:00 a. m.

b6

- Center doors heightened for Giants
- More Engineer and Sniper nests for bots
- Nature details scattered about
- Displacement Nodraws on seams smoothed out and covere

Actualización: 29 AGO a las 7:38 p. m.

b5

- Clipped lots of edges in need. Thanks to Ismac for finding faults in the clipping.
- Reorganized botspawns
- Cleaned up some displacements
- Patched some visible nodraws

Actualización: 29 AGO a las 5:33 a. m.

Actualización: 28 AGO a las 1:30 p. m.

Actualización: 28 AGO a las 6:31 a. m.

Actualización: 27 AGO a las 8:06 p. m.