Team Fortress 2

Team Fortress 2

Castelbottino
Showing 1-9 of 9 entries
Update: Sep 17 @ 11:52am

b9

- Removed obstacles to bot navigation
- Replaced the rock outside of the sewer with a staircase for smoother bot traversal
- Clipped around the bridge near bot entry and spawn to prevent bots getting stuck
- Displacement seams covered and sewn
- New prop and brush detailing placed about, such as wood beams in the shack, wires and junction boxes, vegetation, and barriers

Update: Sep 10 @ 6:50pm

b8

- New clipping all about (thank you, Slender)
- Doorframe heights raised for Giants (thanks, Ismac)
- Fixed low fade distance on ceiling lamps
- Extra prop details around cave
- Added detail brushwork to the shed
- Replaced my dog's portrait with an empty frame (too overt, maybe I'll place the Easter egg in a more covert area)
- Other miscellaneous changes all around

Update: Aug 31 @ 8:42am

b7

- Fixed one of the respawn room indicators
- Fixed nav blocking not working in certain areas

Update: Aug 30 @ 6:00am

b6

- Center doors heightened for Giants
- More Engineer and Sniper nests for bots
- Nature details scattered about
- Displacement Nodraws on seams smoothed out and covere

Update: Aug 29 @ 7:38pm

b5

- Clipped lots of edges in need. Thanks to Ismac for finding faults in the clipping.
- Reorganized botspawns
- Cleaned up some displacements
- Patched some visible nodraws

Update: Aug 29 @ 5:33am

Update: Aug 28 @ 1:30pm

Update: Aug 28 @ 6:31am

Update: Aug 27 @ 8:06pm