Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
Showing 11-20 of 41 entries
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Update: May 28 @ 11:37am

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Update: May 27 @ 11:32am

MInor adjustments. additions and shit

Update: May 26 @ 8:34pm

Found an mg shooting through a bit of rock. Fixed it... probably

Update: May 26 @ 8:18pm

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Update: May 25 @ 7:49pm

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Update: May 25 @ 5:21pm

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Update: May 25 @ 1:37pm

6 pixels on the minimap fixed...

Update: May 25 @ 1:33pm

Territory adjustment to go with town changes.

Update: May 25 @ 12:24pm

Update: May 25 @ 9:38am

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.