Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
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Update: 28 mei om 11:37

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Update: 27 mei om 11:32

MInor adjustments. additions and shit

Update: 26 mei om 20:34

Found an mg shooting through a bit of rock. Fixed it... probably

Update: 26 mei om 20:18

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Update: 25 mei om 19:49

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Update: 25 mei om 17:21

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Update: 25 mei om 13:37

6 pixels on the minimap fixed...

Update: 25 mei om 13:33

Territory adjustment to go with town changes.

Update: 25 mei om 12:24

Update: 25 mei om 9:38

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.