Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
Ergebnisse 11–20 von 41
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Update: 28. Mai um 11:37

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Update: 27. Mai um 11:32

MInor adjustments. additions and shit

Update: 26. Mai um 20:34

Found an mg shooting through a bit of rock. Fixed it... probably

Update: 26. Mai um 20:18

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Update: 25. Mai um 19:49

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Update: 25. Mai um 17:21

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Update: 25. Mai um 13:37

6 pixels on the minimap fixed...

Update: 25. Mai um 13:33

Territory adjustment to go with town changes.

Update: 25. Mai um 12:24

Update: 25. Mai um 9:38

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.