Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
Näytetään 11–20 / 41
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Päivitys: 28.5. klo 11.37
tekijältä GronGrinder

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Päivitys: 27.5. klo 11.32
tekijältä GronGrinder

MInor adjustments. additions and shit

Päivitys: 26.5. klo 20.34
tekijältä GronGrinder

Found an mg shooting through a bit of rock. Fixed it... probably

Päivitys: 26.5. klo 20.18
tekijältä GronGrinder

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Päivitys: 25.5. klo 19.49
tekijältä GronGrinder

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Päivitys: 25.5. klo 17.21
tekijältä GronGrinder

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Päivitys: 25.5. klo 13.37
tekijältä GronGrinder

6 pixels on the minimap fixed...

Päivitys: 25.5. klo 13.33
tekijältä GronGrinder

Territory adjustment to go with town changes.

Päivitys: 25.5. klo 12.24
tekijältä GronGrinder

Päivitys: 25.5. klo 9.38
tekijältä GronGrinder

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.