Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
Wyświetlanie 11-20 z 41 pozycji
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Aktualizacja: 28 maja o godz. 11:37
twórca: GronGrinder

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Aktualizacja: 27 maja o godz. 11:32
twórca: GronGrinder

MInor adjustments. additions and shit

Aktualizacja: 26 maja o godz. 20:34
twórca: GronGrinder

Found an mg shooting through a bit of rock. Fixed it... probably

Aktualizacja: 26 maja o godz. 20:18
twórca: GronGrinder

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Aktualizacja: 25 maja o godz. 19:49
twórca: GronGrinder

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Aktualizacja: 25 maja o godz. 17:21
twórca: GronGrinder

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Aktualizacja: 25 maja o godz. 13:37
twórca: GronGrinder

6 pixels on the minimap fixed...

Aktualizacja: 25 maja o godz. 13:33
twórca: GronGrinder

Territory adjustment to go with town changes.

Aktualizacja: 25 maja o godz. 12:24
twórca: GronGrinder

Aktualizacja: 25 maja o godz. 9:38
twórca: GronGrinder

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.